I Am Gregory Hall

Gregory S. Hall







Incredible Hulk Coaster 2016

·      DESIGNER OF ATTRACTION  (facitly and shows)


·     Created the intial concept artwork, then directed vendors through final fabrication and install.





DBZ Light of Hope





Transformers the Ride(Orland 2013)


·        Physical Optimus Prime Posing and SightLine studies


UNIVERSAL SCREENPLAY(First Ever Attraction App.)


·         Art Direction

·         Creative Direction

·        Animations for(Jurrasic Park, Back to the Future, Transformers, Jaws)


Transformers Super Bowl Commercial

·         Special Effects(Transforming Logo)

Transformers the Ride(2011 Singapore and Hollywood)

·         Pre Production(full ride computer simulation)

·         Design of Autobot: Evac ATL MODE

·         Show Set Design (Scenic Designs, CAD files)

·         Preshow Production (Entire preshow media for nine seperate feeds)

·         Commercial Production (promotional Teasers)

·         Merchandise Design

The Amazing Spider Man (2012 Orlando)

·         Exterior Building Conceptual redesign

·         Ride Vehicle Resign

·         Show Set Design




King Kong (2010 Hollywood)

·         Pre Production Animatic

·         Show Set Design

·         Sight Line Studies


Wizarding World of Harry Potter (2010 Orlando)

·         Land Media Production ( Flying Snitch, Fighting Dragons, Sirius Black, Animated Menu Boards, Gilderoy Lockhart, Fat Lady Portrait)


ATLAS REVENGE'(2009 award winning short)

·         Technical Director

·         Lead Modeler


 DIVAARS (2009)

·         Development of Simulation Program


 SIRENS (2008-2009)

·         Development of Simulation Program


 SOCRATES (2008-2009)

·         Development of Simulation Program 


Work Experience

Universal Parks and Resorts-Creative Studio

Orlando, FL

Attraction Designer (Feb. 2011-present)

·         Work directly with the Vice President and Executive Producer to formulate solutions for developing new ride systems and other mechanical engineering in upcoming projects.

·         Produce realistic concepts and pre-visualizations for projects in pre-production

·         Build and Animate final media for Land, Pre-Show, Attractions, and Marketing


Digital Artist (Jan. 2010-2011)

·         Utilized Strong knowledge of Modeling, Rigging, Texturing, and Simulation to assist in the development of pre-visualizations

·         Aided in the Management of Interns


Creative Studio Intern (May. 2009-2010)

·         Assisted Creative Studio in ride development

·         Gained knowledge of the Workforce and Pipelines which are imperative in reaching deadlines and budgets on Multi-Million Dollar Projects.


Institute for Simulation and Training(IST)

Digital Artist (2006-2009)

·         Create Virtual World to accommodate Military Training

·         Work on Daily basis with Haptics and Software Programmers to develop a new form of Simulation Training.


Simulation Intern ( 2006)

·         Learned  advanced techniques in creating practical applications with 3-deminsoinal software




Navair (Navy AirForce Systems Command)

Orlando, FL Training Systems Division

Simulation Intern (January – May 2005)

·         Learned time management techniques while developing 3-D assets for military systems







• Autodesk 3DS Max
• Autodesk Maya

• AutoCAD
• Adobe Photoshop

• Adobe Illustrator 

• After Effects

• Bunkspeed Shot
• Final Cut

•  FL Studio 





Fume FX

• Krakatoa

• Logic Pro

• GarageBand

• Mac OSX/ Microsoft Windows

• Maxon Cinema 4d

• Pro Tools

• Sketchup Pro

• Shake

• Sony Vegas 






University of Central Florida, Orlando

B.A. Digital Media - Visual Language

·         Senior Project-Atlas' Revenge

·         Technical Director

·         Lead Modeler




Lyman Institute of Engineering


·         Air Force Simulation Project, presented at ITSEC conference